![]() At the distance most ppl sit from monitor, at 23.6/24" you can't distinguish the pixels, but is still large overall. I don't see ppl performing better on a faster refresh screen, but I can see ppl preferring the performance, it being a visual thing, but 1440p is going to look better than 1080p, regardless of refresh.Īs far as size goes, for 1080p it's a distance vs pixel size thing. Many times it's nothing more than discord open so I don't need to pop the overlay all the time. Be it maps, Google directions, even live-time temp readings or task manager etc. And I don't know how permanent that'd be, or if on restarting the game, you'll be back on primary screen again.įor me, the secondary screen is for other stuff. So afaik even having a 1080p/240 sitting next to the primary 1440p, CoD is going to play on the 1440p unless you switch it to windowed mode instead of full screen, and move the window to the secondary screen. (I'm not too worried about low quality graphic settings, I ran Crysis 2 MP at 1080p lowest settings with GTX580 so I could get 100+ fps all the time on 120Hz monitor in past is well) But I'll most likely have to run 1080p lowest settings to get average ~240fps since I only get average ~176fps at 1080p max(without ray tracing) with 9900KS + 2080Ti. Lastly most people know CoD MW 2019 is not a very demanding game. Guess I won't know for sure until I actually try it. I'm 100% sure it's gonna be better than 27" 144Hz even for me(obviously i'm not a pro gamer), but the question is would the difference between 24" 1080p 240Hz and 27" 1440p 144Hz noticeable for me? If I can only use one monitor then I'd happy with one I have atm(27" Samsung 1440p 144Hz 1ms QLED), I wouldn't want 4K cos most new games can't get fast enough fps even with the fastest CPU/GPU, and I'd prefer 1440p over 1080p for non-gaming.īut I'm thinking of getting 24"(24.5" or 23.8") 1080p 240Hz for my 2nd monitor for CoD MP cos I might be able to play much better on 24" 240Hz. I think Linus Tech's done two separate tests on 120Hz vs 240Hz monitors(one about year ago iirc and one recently with NVidia), and on both tests average people performed better on games at 240Hz. pro gamers & might not be noticeable to slow old people etc). However the difference between 120Hz and 240Hz still exist(but probably more noticeable to those with more sharper/active(?) brain/eyes, e.g. I think most people would agree that the difference between 60Hz and 120Hz monitor is very noticeable(including myself from my own experience), especially for fast paced games(like shooters or racing games etc).īut the difference between say 120Hz and 240Hz isn't noticeable as 60Hz to 120Hz(probably due to human brain/eye limitation like you said). If nobody can distinguish between 150fps and 100fps like you claim then there's really no reason for monitor with higher than 100Hz refresh rate to even exist at first place. Fps isn't everything, there does come a point of diminishing returns where fps literally becomes moot, and thats somewhere over 100.Ĭlick to expand.I understand what you are saying, but I'm sure if your info is 100% correct. You say you want the best picture, yet are dumping graphics settings to lowest levels, that makes no sense. The better move would be 4k at 120Hz for scenery and visuals, but 1440p at 144Hz is about as good as it gets for fast action. ![]() Moving upto a faster refresh would be taking a step back in quality of picture. A 240Hz monitor might make details a little sharper compared to a 144Hz monitor, but only at 1080p, and at those levels the 1440p is already plenty sharper than a 1080p can ever be, simply due to pixel sizing and saturation. By the time the picture is registered by your eyes, converted to a signal, sent to your brain, register as a picture, the frame has already refreshed. But after 80fps that changes, and nobody can distinguish a 150fps drop to 100fps. After 80fps most ppl can't distinguish changes, it's not that hard to look at one monitor at 30fps viewing and see the difference to another monitor showing the same thing at 60fps, or noticing if a 60fps drops to 30fps etc.
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